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Description

This table documents all of the fixes that have been applied to Models. For the most part, I used Blender to open and modify the game's models then export them into a format Daggerfall Unity accepts. The models in question were acquired by using Daggerfall Modelling to extract them from ARCH3D.BSA and save them in the DAE format. Items that have a strikethrough are changes that were reverted in a later version of this mod. The columns are as follows:


Model Location Example Version Changes
239 desc ARMRAM00.RMB e.g. loc. 2021.01.09
  • Applied wood texture to roof's edges.
749 desc GRVEAL36.RMB e.g. loc. 2021.01.31
  • Closed holes on the edges of the hedges.
750 desc GRVEAL36.RMB e.g. loc. 2021.01.31
  • Closed holes on the edges of the hedges.
  • Removed excess vertices (from 32 to 25)
9000 desc GENRGM00.RMB e.g. loc. 2021.01.22
  • Expanded to fill gaps between door and it's frame.
  • Applied wood texture to edges of door.
  • Removed excess vertices (from 24 to 16)
9003 desc MAGEBA00.RMB e.g. loc. 2021.01.22
  • Raised door so that half of it isn't in the floor. [Removed in 2021.01.31]
  • Expanded to fill gaps between door and it's frame.
  • Applied wood texture to edges of door.
  • Removed excess vertices (from 24 to 16)
9004 desc W0000018.RDB e.g. loc. 2021.01.09
  • Raised door so that half of it isn't in the floor. [Removed in 2021.01.31]
  • Expanded to fill gaps between door and it's frame.
  • Applied wood texture to edges of door.
2021.01.22
  • Temporarily switched off the Dungeon Texture Table setting due to a bug in DFU.
13200 desc MAGEBA00.RMB e.g. loc. 2021.01.22
  • Raised both door lintels as they were too low, creating holes and causing Z-buffer fighting with door.
  • Removed excess vertices (from 72 to 44)
34200 desc MAGEBA00.RMB e.g. loc. 2021.01.22
  • Raised both door lintels as they were too low, creating holes and causing Z-buffer fighting with door.
  • Removed excess vertices (from 72 to 44)
41128 desc ARMRAM03.RMB e.g. loc. 2021.01.09
  • Replaced a solid brown texture on the edges with wood grain textures.
  • Closed hole in the back of the model.
  • Removed excess vertices (from 32 to 24)
41206 desc N0000090.RDB e.g. loc. 2021.01.09
  • Replaced solid brown texture from 3 post ends with a tree ring texture.
  • Closed holes in 3 other post ends.
  • Removed excess vertices (from 45 to 36).
41207 desc N0000090.RDB e.g. loc. 2021.01.09
  • Replaced solid brown texture from 1 post end with a tree ring texture.
  • Closed holes in 5 other post ends.
  • Removed excess vertices (from 39 to 36).
41208 desc N0000090.RDB e.g. loc. 2021.01.09
  • Replaced solid brown texture from 3 post ends with a tree ring texture.
  • Closed holes in 3 other post ends.
  • Removed excess vertices (from 45 to 36).
41402 desc W0000005.RDB e.g. loc. 2021.01.09
  • Replaced a number of solid brown textures with wood grain textures.
  • Closed numerous holes in the model.
  • Removed excess vertices (from 136 to 100)
41500 desc N0000067.RDB e.g. loc. 2021.01.09
  • Added texture to both sides of the boat's model so that the boat's inside surfaces are no longer invisible. Fixes the reports found here and here.
41822 desc W0000017.RDB e.g. loc. 2021.01.22
  • Added a missing face to the crate's underside. Fixes this report.
  • Removed excess vertices (from 20 to 16)
41834 desc W0000017.RDB e.g. loc. 2021.01.22
  • Added a missing face to the crate's underside. Fixes this report.
  • Removed excess vertices (from 20 to 16)
41902 desc ARMRAM00.RMB e.g. loc. 2021.01.09
  • Extended pillar to close gaps between the objects it's resting on and supporting.
  • Removed excess vertices (from 24 to 16)
43121 desc GRVEAS09.RMB e.g. loc. 2021.01.31
  • Closed two holes in the model on the grave marker's cross pieces.
  • Removed excess vertices (from 166 to 88)
43123 desc GRVEAS09.RMB e.g. loc. 2021.01.31
  • Closed two holes in the model on the grave marker's cross pieces.
  • Removed excess vertices (from 166 to 88)
43124 desc GRVEAS09.RMB e.g. loc. 2021.01.31
  • Closed two holes in the model on the grave marker's cross pieces.
  • Removed excess vertices (from 166 to 88)
43138 desc GRVEAS18.RMB e.g. loc. 2021.01.31
  • Closed numerous holes in the model. This was reported here.
  • Removed excess vertices (from 376 to 284)
43140 desc GRVEAS09.RMB e.g. loc. 2021.01.31
43801 desc GRVEAL36.RMB e.g. loc. 2021.01.31
  • Closed numerous holes in the model.
  • Removed excess vertices (from 376 to 284)
54001 desc N0000005.RDB e.g. loc. 2021.01.09
  • Applied wood texture to edges of trapdoor (previously solid colour).
  • Applied trapdoor texture to underside (previously solid colour).
55000 desc W0000005.RDB e.g. loc. 2021.01.09
  • Applied wood texture to edges of door.
  • Closed hole on the bottom edge of door.
  • Expanded to fill gaps between door and it's frame.
55001 desc W0000018.RDB e.g. loc. 2021.01.09
  • Applied wood texture to edges of door.
  • Closed hole on the bottom edge of door.
  • Expanded to fill gaps between door and it's frame.
55002 desc S0000160.RDB e.g. loc. 2021.01.09
  • Applied wood texture to edges of door.
  • Closed hole on the bottom edge of door.
  • Expanded to fill gaps between door and it's frame.
55003 desc W0000005.RDB e.g. loc. 2021.01.09
  • Applied wood texture to edges of door.
  • Closed hole on the bottom edge of door.
  • Expanded to fill gaps between door and it's frame.
55004 desc S0000160.RDB e.g. loc. 2021.01.09
  • Applied wood texture to edges of door.
  • Closed hole on the bottom edge of door.
  • Expanded to fill gaps between door and it's frame.
55005 desc W0000018.RDB e.g. loc. 2021.01.09
  • Applied wood texture to edges of door.
  • Closed hole on the bottom edge of door.
  • Expanded to fill gaps between door and it's frame.
55006 desc W0000005.RDB e.g. loc. 2021.01.09
  • Applied stone texture to edges of door.
  • Closed hole on the bottom edge of door.
  • Removed excess vertices (from 20 to 16)
55007 desc N0000064.RDB e.g. loc. 2021.01.09
  • Applied stone texture to edges of door.
  • Closed hole on the bottom edge of door.
  • Removed excess vertices (from 44 to 28)
55011 desc B0000004.RDB e.g. loc. 2021.01.09
  • Applied stone texture to edges of door.
  • Closed hole on the bottom edge of door.
55012 desc S0000999.RDB e.g. loc. 2021.01.09
  • Applied stone texture to edges of door.
  • Closed hole on the bottom edge of door.
55028 desc N0000005.RDB e.g. loc. 2021.01.09
  • Closed hole on the bottom edge of door.
  • Applied stone texture to edges of door.
56000 desc N0000027.RDB e.g. loc. 2021.01.09
  • Applied stone tile texture to steps (previously solid colour).
  • Closed gaps between staircase steps + lower landing and room's walls.
56002 desc N0000027.RDB e.g. loc. 2021.01.09
  • Moved vertices to close gap between model and room's wall.
  • Applied stone tile and ceiling textures to side and bottom, respectively (previously solid colour).
56008 desc W0000005.RDB e.g. loc. 2021.01.09
  • Switched doorway texture from stone to correct wood one.
  • Removed excess vertices (from 40 to 20)
56300 desc W0000005.RDB e.g. loc. 2021.01.09
  • Closed gaps between staircase steps + lower landing and room's walls.
56301 desc W0000005.RDB e.g. loc. 2021.01.09
  • Closed gaps between staircase steps and room's walls.
56304 desc W0000005.RDB e.g. loc. 2021.01.09
  • Replaced underside's pink texture with a proper ceiling texture.
58008 desc S0000999.RDB e.g. loc. 2021.01.09
  • Widened steps to close holes between stairs and walls.
  • Moved steps forward slightly to stop characters from colliding with the lower doorway's lintel.
  • Corrected UV map of bottom landing.
58009 desc S0000999.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
58033 desc W0000005.RDB e.g. loc. 2021.01.09
  • Fixed Z-buffer fighting in doorway.
  • Removed excess vertices (from 44 to 16)
58036 desc W0000005.RDB e.g. loc. 2021.01.09
  • Fixed Z-buffer fighting in doorway.
  • Removed excess vertices (from 40 to 12)
58043 desc W0000005.RDB e.g. loc. 2021.01.09
  • Corrected floor's bad UV mapping.
  • Closed gaps between this model and room's walls.
58045 desc W0000005.RDB e.g. loc. 2021.01.09
  • Closed gaps between this model and room's walls.
  • Removed excess vertices (from 32 to 12)
58049 desc S0000999.RDB e.g. loc. 2021.01.09
  • Fixed Z-buffer fighting in doorway.
58050 desc S0000999.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
  • Fixed Z-buffer fighting in doorway.
58055 desc W0000005.RDB e.g. loc. 2021.01.09
  • Closed gap between the bottom of the model and the models below it.
59004 desc W0000005.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
  • Closed gaps between this model and room's walls.
59007 desc S0000999.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
59011 desc N0000005.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
  • Removed extraneous piece of ceiling.
59012 desc N0000005.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
59013 desc N0000005.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
  • Removed extraneous piece of ceiling.
59017 desc S0000160.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
60107 desc N0000011.RDB e.g. loc. 2021.01.22
  • Squished one side into corridor to stop the model extending beyond the Dungeon Block's boundary and clipping into other blocks in some dungeons. This was reported here.
  • Removed excess vertices (from 72 to 25)
60110 desc N0000031.RDB e.g. loc. 2021.01.09
  • Elevated portion of the floor to stop it from clipping with the ceiling of model 60106 in some dungeons. This solves the reports here, here and here.
  • Closed a gap that formed between one end of this model and neighbouring models.
  • Improved the UV mapping of it's walls.
  • Removed excess vertices (from 66 to 25)
60606 desc N0000090.RDB e.g. loc. 2021.01.09
  • Closed holes between bars, spikes and trusses.
  • Closed holes on the sides of the trusses.
  • Removed excess vertices (from 137 to 93).
61004 desc B0000000.RDB e.g. loc. 2021.01.09
  • Closed 2 large gaps and many microscopic ones that formed between the ends of this model and neighbouring models.
61017 desc B0000002.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
  • Improved the UV mapping of the walls just next to the steps.
  • Removed excess vertices (from 156 to 148)
61018 desc N0000015.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
61025 desc N0000012.RDB e.g. loc. 2021.01.09
  • Applied stone texture to edges of wall.
  • Expanded to fill gaps between movable wall and surrounding static walls.
  • Closed gap on the bottom edge of wall.
  • Removed excess vertices (from 36 to 24)
61118 desc N0000075.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
  • Removed excess vertices (from 168 to 156)
61218 desc S0000999.RDB e.g. loc. 2021.01.09
  • Improved the UV mapping of the lower parts of the walls just next to the steps.
  • Closed holes between steps and walls.
  • Removed excess vertices (from 168 to 146)
62319 desc N0000049.RDB e.g. loc. 2021.01.09
  • Applied tree ring texture to beam's ends.
  • Removed excess vertices (from 24 to 16)
63005 desc N0000060.RDB e.g. loc. 2021.01.09
  • Corrected bad UV mapping on floor.
63022 desc N0000036.RDB e.g. loc. 2021.01.09
  • Closed gaps between the pillars' ends and the ceiling + floor.
  • Removed excess vertices (from 56 to 40)
63026 desc N0000036.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
  • Removed excess vertices (from 112 to 70)
63234 desc N0000074.RDB e.g. loc. 2021.01.09
  • Closed gaps created between walls of this and neighbouring models.
63243 desc N0000074.RDB e.g. loc. 2021.01.09
  • Fixed bad UV mapping on floor.
  • Removed excess vertices (from 106 to 95) - More possible
67025 desc B0000009.RDB e.g. loc. 2021.01.09
  • Closed holes between steps and walls.
67028 desc S0000180.RDB e.g. loc. 2021.01.22
  • Reduced gradient of incline to allow going down without rappelling. Partially fixes this report. Unfortunately, can't reduce slope any further so can't completely fix bug.
  • Removed excess vertices (from 32 to 28)
67219 desc N0000090.RDB e.g. loc. 2021.01.09
  • Fixed bad UV mapping on floor.
  • Removed excess vertices (from 47 to 36)
67313 desc W0000013.RDB e.g. loc. 2021.01.09
  • Removed the overhang that this model creates with model #58020. Fixes this report.
  • Fixed problematic UV mapping on ceiling.
  • Removed excess vertices (from 33 to 22)
70809 desc N0000090.RDB e.g. loc. 2021.01.09
  • Applied stone texture to edges of wall that had a solid brown texture.
  • Applied wood grain texture to doorways.
  • Fixed bad UV mapping on floor.
  • Closed gaps between ceiling and trusses.
  • Removed excess vertices (from 281 to 146)
71101 desc N0000090.RDB e.g. loc. 2021.01.09
  • Corrected the height of the 2 doorways' lintels as they were too low.
  • Removed excess vertices (from 72 to 40)
74009 desc S0000999.RDB e.g. loc. 2021.01.09
  • Closed gaps between the caps and base + ceiling
  • Removed excess vertices (from 72 to 36)

New Models

In addition to the altered models above, this mod also adds a handful of new models to the game. They are as follows:

Model ID Description and Purpose
80001 This door model is a copy of 55004 that was modified to swing open in a clockwise direction instead of anti-clockwise. This was done to give me a door that has to open that way. One example of this is Daggerfall City's castle where one of the magically locked doors originally did so by being placed upside down.


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