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Description
This document provides a brief summary of the changes and fixes that have been made by my mod, categorised by version. If you would like a more detailed description of the changes listed below, please look at the various pages that describe these changes.
Changelog
2021.01.31
- Models:
- 749: Closed holes on the ends of the hedge pieces.
- 750: Closed holes on the ends of the hedge pieces and removed excess vertices.
- 9003: Reverted position changes made to model as this caused issues and wasn't strictly a bug.
- 9004: Reverted position changes made to model as this caused issues and wasn't strictly a bug.
- 43121: Closed two holes in the grave marker's cross pieces and removed excess vertices.
- 43123: Closed two holes in the grave marker's cross pieces and removed excess vertices.
- 43124: Closed two holes in the grave marker's cross pieces and removed excess vertices.
- 43138: Closed numerous holes in the mausoleum's model and removed excess vertices.
- 43140: Closed numerous holes in the mausoleum's model and removed excess vertices.
- 43801: Closed numerous holes in the mausoleum's model and removed excess vertices.
- Map Block Records:
- GRVEAL36: Moved some hedge models around to fix Z-buffer fighting. Moved some tombstones and additional hedges that needed to move thanks to the aforementioned change.
- MAGEBA00: Reverted many of my door position changes for models 9003 and 9004 due to model changes being reverted.
- TEMPAAF0: Moved misaligned ceiling to it's proper place.
2021.01.22
- Models:
- 9000: Expanded door to fill gaps between it and doorway, applied wood texture to edges and reduced vertex count.
- 9003: Applied wood texture to the door's edges, expanded model to fill gaps between the door and it's frame, raised the door so that it isn't half-sunk into the ground and removed excess vertices.
- 9004: Temporarily switched off the Dungeon Texture Table setting due to a bug in DFU.
- 13200: Corrected the height of the 2 doorways' lintels and removed excess vertices.
- 34200: Corrected the height of the 2 doorways' lintels and removed excess vertices.
- 41822: Added a missing face to the crate's underside and removed excess vertices.
- 41834: Added a missing face to the crate's underside and removed excess vertices.
- 60107: Fixed cave corridor piece clipping into neighbouring blocks in some dungeons and removed excess vertices.
- 67028: Reduced gradient of incline to allow descending without triggering rappel mode and reduced vertex count.
- 80001: Created a modified copy of door model 55004 to facilitate door rotation fix in S0000160.RDB.
- Dungeon Block Records:
- N0000046: Deleted unusable switch that encroached into other blocks.
- N0000052: Moved switch lever that was hovering in the air back into it's casing.
- N0000065: Repositioned door that didn't fit properly in it's doorway.
- N0000077: Moved torch that was floating in the middle of a coorridor against a wall.
- S0000160: Corrected rotation of the right side magically locked door to make it no longer upside down.
- S0000180: Corrected data for 4 switches on a pillar to ensure their levers rotated downwards instead of to the left.
- Map Block Records:
- All: Added missing door model info that a bug in DFU excluded when I first generated the files.
- BOOKAL01: Moved book store sign from next to a house to next to a book store.
- FIGHBL00: Corrected BuildingType that incorrectly labelled the Fighter's Guild as a Temple. Also fixed the same issue in the 22 locations that inherited their BuildingType from this block.
- GENRGM00: In a house, removed model 31000 from the list of placed models. This was obstructing a stairway, preventing anyone on the 2nd floor from going downstairs. In the tavern, also removed a room's door that was on top of another door and repositioned some beds that obstructed doorways.
- MAGEBA00: Fixed some badly positioned doors, partly the result of my changes to models 9003 and 9004.
- PAWNGM00: Replaced a room model piece that was creating a gap in one wall with another model that did not have this gap.
2021.01.09
- Models:
- 239: Applied wood texture to the roof's edges.
- 9004: Applied wood texture to the door's edges, expanded model to fill gaps between the door and it's frame and raised the door so that it isn't half-sunk into the ground.
- 41128: Applied wood texture to the counter's edges, closed hole in back of model and removed excess vertices.
- 41206: Applied tree ring texture to 3 of the post's ends, closed holes in 3 other post ends and removed excess vertices.
- 41207: Applied tree ring texture to 1 of the post's ends, closed holes in 5 other post ends and removed excess vertices.
- 41208: Applied tree ring texture to 3 of the post's ends, closed holes in 3 other post ends and removed excess vertices.
- 41402: Applied wood texture to various faces missing one, closed numerous holes in the model and removed excess vertices.
- 41500: Applied texture to both sides of the boat's model (previously missing on interior side).
- 41902: Extended model to close gaps between pillar and the objects it supports and is anchored to. Also removed excess vertices.
- 54001: Applied wood texture to the trapdoor's edges and applied trapdoor texture to underside.
- 55000: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55001: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55002: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55003: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55004: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55005: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55006: Applied stone texture to the door's edges, closed hole in the door's bottom edge and removed excess vertices.
- 55007: Applied stone texture to the door's edges, closed hole in the door's bottom edge and removed excess vertices.
- 55011: Applied stone texture to the door's edges and closed hole in the door's bottom edge.
- 55012: Applied stone texture to the door's edges and closed hole in the door's bottom edge.
- 55028: Applied stone texture to the door's edges and closed hole in the door's bottom edge.
- 56000: Applied stone texture to steps and closed gaps between steps + lower landing and the room's walls.
- 56002: Applied stone and ceiling textures to the upper landing's side and bottom, respectively. Also closed gaps between this model and the room's walls.
- 56008: Switched doorway's texture from stone to wood and removed excess vertices.
- 56300: Closed gaps between steps + lower landing and the room's walls.
- 56301: Closed gaps between steps and the room's walls.
- 56304: Switched upper landing's underside' pink texture with a proper ceiling texture.
- 58008: Widened steps to close holes between them and staircase's walls. Also moved steps forward slightly to stop character's heads from bumping lower doorway's lintel and fixed lower landing's UV mapping.
- 58009: Widened steps to close holes between them and staircase's walls.
- 58033: Fixed Z-buffer fighting in doorway and removed excess vertices.
- 58036: Fixed Z-buffer fighting in doorway and removed excess vertices.
- 58043: Closed gaps between this model and the room's walls. Also fixed floor's UV mapping.
- 58045: Closed gaps between this model and the room's walls. Also removed excess vertices.
- 58049: Fixed Z-buffer fighting in doorway.
- 58050: Widened steps to close holes between them and staircase's walls. Also fixed Z-buffer fighting in doorway.
- 58055: Closed gaps between the bottom of this model and any models it rests on.
- 59004: Closed gaps between this model and the room's walls. Also widened steps to close holes between them and staircase's walls.
- 59007: Widened steps to close holes between them and staircase's walls.
- 59011: Widened steps to close holes between them and staircase's walls. Also removed extraneous ceiling pieces.
- 59012: Widened steps to close holes between them and staircase's walls.
- 59013: Widened steps to close holes between them and staircase's walls. Also removed extraneous ceiling pieces.
- 59017: Widened steps to close holes between them and staircase's walls.
- 60110: Elevated floor to stop it clipping into ceiling of model 60106 in some dungeons. Also closed a gap that forms between one end and neighbouring models, improved wall's UV mapping and removed excess vertices.
- 60606: Closed holes between bars, spikes and trusses. Also closed holes on the sides of the trusses and removed excess vertices.
- 61004: Closed 2 large gaps and numerous microscopic gaps between the ends of this model and neighbouring models.
- 61017: Widened steps to close holes between them and staircase's walls. Also improved the walls' UV mapping and removed excess vertices.
- 61018: Widened steps to close holes between them and staircase's walls.
- 61025: Applied stone texture to the wall's edges, expanded to fill gaps between movable wall and neighbouring static walls, closed hole in the wall's bottom edge and removed excess vertices.
- 61118: Widened steps to close holes between them and staircase's walls. Also removed excess vertices.
- 61218: Widened steps to close holes between them and staircase's walls. Also improved the walls' UV mapping and removed excess vertices.
- 62319: Applied tree ring texture to ends of beams and removed excess vertices.
- 63005: Fixed floor's UV mapping.
- 63022: Closed gaps between pillars and their ceiling + floor. Also removed excess vertices.
- 63026: Widened steps to close holes between them and staircase's walls. Also removed excess vertices.
- 63234: Closed gaps between the ends of this model and neighbouring models.
- 63243: Fixed floor's UV mapping and removed excess vertices.
- 67025: Widened steps to close holes between them and staircase's walls.
- 67219: Fixed floor's UV mapping and removed excess vertices.
- 67313: Removed the overhand this model creates with model 58020, fixed ceiling's UV mapping and removed excess vertices.
- 70809: Applied stone texture to the walls' edges that had a solid brown texture, applied wood texture to doorways, fixed floor's UV mapping and removed excess vertices. Also, closed gaps between ceiling and it's trusses.
- 71101: Corrected the height of the 2 doorways' lintels and removed excess vertices.
- 74009: Closed gaps between pillar's caps and it's base + ceiling. Also removed excess vertices.
- Dungeon Block Records:
- N0000005: Grounded the following objects that were floating: 8 freestanding torches, 4 beds, 4 bookshelves, 1 torture table, 3 altars, 1 sarcophagus, 4 crates and 2 statues. Also moved 1 statue that was hanging over an edge back onto it and corrected position of brickwall to close gaps between the wall and the doorway it blocks.
- N0000027: Corrected rotation of corridor corner piece to close gaps between it and neighbouring models.
- N0000040: Lowered staircase model that was positioned too high.
- N0000074: Grounded torture table and sarcophagus that were floating. Also moved dungeon entrance from the middle of the corridor to against the wall.
- N0000075: Grounded 3 torture tables that were floating.
- N0000090: Repositioned 7 fence models to close gaps and fix Z-buffer fighting.
- S0000160: Repositioned the 2 magically locked doors to close gaps and fix Z-buffer fighting.
- W0000005: Repositioned 90° short stone wall to stop it clipping with stairs nearby.
- Map Block Records:
- ALCHAM01: Fixed a General Store that couldn't buy or sell anything by assigning a static NPC to the Merchant faction and adding General Store shelves. Also grounded some floating objects, moved dining room furniture to make space for the shelves and moved a fence to close gap between it and the connected wall.
- ARMRAM00: Moved a pillar that was hanging off the side of a building.
- ARMRAM03: Fixed a Weaponsmith that was mislabelled as a house, preventing it from offering services. Also painted Automap image for Weaponsmith orange and moved corner counter in Inn that wasn't against the wall.
- CUSTAA02: Removed model 31000 from the list of placed models. This was obstructing a stairway, preventing anyone on the 2nd floor from going downstairs.
- GEMSAL03: Changed Automap image for a jewelry store from brown to orange. Also added a jewellery store sign near the same store's door.
- KRAVAL00: Changed Automap image for the Guild Hall of "The Order of the Raven" from brown to blue.
- LIBRAL03: Fixed a house that was mislabelled as a Bookseller, causing it to offer services it shouldn't. Also painted Automap image for the house brown.
- MAGEAA10: Removed model 3230 from the list of placed models. This was on top of a piece of wall causing Z-buffer fighting. Also filled a notch in the Mages Guild's automap image.
- RESIBM01: Removed model 31000 from the list of placed models. This was obstructing a stairway, preventing anyone on the 2nd floor from going downstairs.
- TVRNAM00: Fixed a Tavern that was mislabelled as a house, preventing it from offering services. Also painted Automap image for Tavern green and gave it a new NameSeed to prevent it from getting the same name as the other Tavern in this block.
- TVRNAM03: Removed a line of green pixels from the Automap.
- WALLAA08: Corrected FactionId that incorrectly assigned one of the Gatehouse's rooms to the Zen faction. Also fixed the same issue in all 410 locations that inherited their FactionId from this block.
- WEAPAL02: Moved ceiling and floor models in one Weaponsmith to close massive gaps between them and the building's walls.