This website works best on Firefox. • Advantages • Get it
Description
This document provides a brief summary of the changes and fixes that have been made by my mod, categorised by version. If you would like a more detailed description of the changes listed below, please look at the various pages that describe these changes.
Changelog
2022.10.0
- Misc:
- Bumped minimum DFU version required from 0.11.3 to 0.13.4. Changes made to the Shader system meant that the Material fixes needed to target this version to be compatible with future DFU versions.
- Added a script that checks if the player is running the latest version of this mod. The waiting period between checks can be configured in the mod's settings to between 0 and 30 days (default is 14). The checker can be disabled entirely as well in the same place.
- Locations:
- Wayrest - Wayrest City: Two Taverns were both named "The Queen’s Hedgehog". Renamed the one near the South wall to "The Lucky Dog".
- Models:
- 639: Fixed stretched UV mapping next to shop's entrance and removed excess vertices.
- 12506: Closed holes in model between roof and it's trusses and removed excess vertices.
- 31022: Closed hole between room wall and balcony wall, touched up the wall UV mapping, assigned a wood texture for the top of the balcony wall and removed excess vertices.
- 41001: Added missing faces to bottom of bed, closed hole between pillow and mattress, switched certain faces from using a solid brown texture to one of the game's wood textures and removed excess vertices.
- 41312: Added missing faces to bottom of cage, made top of cage a thicker chunk of wood, moved bars to close holes between them and the cage's floor, flipped UV mapping of corner bars to reduce visual artifacts, thickened most of the bars, so they are no longer wafer-thin. and removed excess vertices.
- 41313: Added missing faces to bottom of cage, made top of cage a thicker chunk of wood, moved bars to close holes between them and the cage's floor, flipped UV mapping of corner bars to reduce visual artifacts, thickened most of the bars, so they are no longer wafer-thin. and removed excess vertices.
- 59016: Fixed stretched UV mapping on walls and removed excess vertices.
- 60203: Improved UV mapping for whole model and removed excess vertices.
- 61204: Fixed gap between the outer circle's ceiling and adjacent corridor models, improved UV mapping for the ceiling and removed excess vertices.
- 63032: Fixed bad UV mapping on floor, fixed face on ceiling that was incorrectly assigned a wall texture and removed excess vertices.
- 63034: Fixed gap between the inner circle's ceiling and adjacent corridor model, and removed excess vertices.
- 63038: Fixed bad UV mapping on ceiling and removed excess vertices.
- 63041: Improved UV mapping for the lower portion of the walls and removed excess vertices.
- 63134: Fixed gap between the inner circle's ceiling and adjacent corridor model, improved UV mapping for the lower portion of the walls and removed excess vertices.
- 67016: Closed holes between steps and walls and improved UV mapping for steps.
- Dungeon Block Records:
- M0000004: Moved floating torch to against the wall.
- N0000004: Floating candle was grounded on pedestal.
- N0000005: Moved dungeon exit forward slightly to prevent Z-buffer fighting with the brick wall behind it.
- N0000013: Fixed rotation data for two switches that were making them rotate sideways out of their casings instead of within them.
- N0000024: Fixed position of marker so that it spawns its treasure behind a platform rather than inside it, and grounded it.
- N0000028: Fixed position and rotation of corridor corner model to close gaps between it, and it's adjacent corridor models.
- S0000080: Corrected positions of a huge number of torches, tapestries, carpets, switches, and axes.
- W0000007: Moved a brick wall to close the gap between it and the doorway it's supposed to block off.
- Map Block Records:
- ARMRAM00.RMB: Fixed Armorer/Smith interior models not being aligned with the exterior model. This fixes a reported incompatibility with the Transparent Windows mod.
- ARMRAM01.RMB: Fixed tavern that was incorrectly labelled as a house.
- CUSTAA05.RMB: Fix was done entirely by Cliffworms. Thank you very much to him. Closed gaps between all floor parts, grounded all floating objects, and moved stair segments to their correct positions.
- DARKAA00.RMB: Corrected data that caused the owner of a house in this block to be identified as Thaik.
- MAGEAA02.RMB: Hanging flower pot floating in midair was replaced with a shrub and moved off the road.
- MARKAA01.RMB: Corrected data that caused a man in this block's North tavern to be identified as Thaik.
- PAWNGL00.RMB: Moved 4 camels and a fence that were inside building models into alleys next to those buildings.
- RESIAS02.RMB: Corrected data that caused the owner of one house in this block to be identified as Lord Kain, ruler of Lainlyn.
- TEMPAAE0.RMB: Hanging flower pot floating in midair was moved up, so it touched the roof it's supposed to hang from.
- THIEAM00.RMB: Rotated cupboard that was showing it's rear.
- TVRNAS08.RMB: Corrected data that caused the owner of one house in this block to be identified as Lord Kain, ruler of Lainlyn.
- Materials:
- 147_5-0: Removed black line from the bottom of the albedo map.
- 171_2-0: Added missing emission map for windows.
- 172_3-0: Added missing emission map for windows.
- 173_3-0: Added missing emission map for windows.
2021.09.00
- Misc:
- Bumped minimum DFU version requirement from 0.11.2 to 0.11.3 as this version adds support for using MeshColliders on doors.
- Locations:
- Satakalaam - Satakalaam: Two of it's taverns were both named "The Unfortunate Dagger". Gave one of them a new name seed to change it's name to "The Thirsty Ogre".
- Models:
- 41002: Added missing faces to bottom of bed, replaced solid brown textures and removed excess vertices.
- 41004: Added missing faces to back and bottom of wardrobe.
- 41800: Added missing faces to back and bottom of wardrobe.
- 55000 - 55028: Changed open and close sounds to use the dungeon door sounds.
- 55007: Replaced BoxCollider with a MeshCollider to more accurately reflect door's shape.
- 60606: Added a MeshCollider that somehow went missing in the last update.
- 80002: Disabled the Dungeon Texture Table option in RuntimeMaterials as this was assigning climate textures to the door.
- Dungeon Block Records:
- W0000016: Grounded two floating treasure piles.
- W0000018: Ported in-engine fix for this block that was added in 0.11.4.
2021.03.25
- Misc:
- Bumped minimum DFU version requirement from 0.10.26 to 0.11.2 due to a number of bug fixes in the travel map, dungeon texture table and automap.
- Locations:
- Abibon-Gora - The Crypts of C'uchun: Corrected name of location from "THe Crypts of C'uchun" to "The Crypts of C'uchun".
- Alik'r Desert - The Crypts of B'ugten: Corrected name of location from "THe Crypts of B'ugten" to "The Crypts of B'ugten".
- Alik'r Desert - The Crypts of Chort: Corrected name of location from "THe Crypts of Chort" to "The Crypts of Chort".
- Alik'r Desert - The Crypts of Rhajom: Corrected name of location from "THe Crypts of Rhajom" to "The Crypts of Rhajom".
- Anticlere - The Crypts of Greenhouse: Corrected name of location from "THe Crypts of Greenhouse" to "The Crypts of Greenhouse".
- Anticlere - The Crypts of Greensmith: Corrected name of location from "THe Crypts of Greensmith" to "The Crypts of Greensmith".
- Anticlere - The Crypts of Hawkhouse: Corrected name of location from "THe Crypts of Hawkhouse" to "The Crypts of Hawkhouse".
- Anticlere - The Crypts of Mastering: Corrected name of location from "THe Crypts of Mastering" to "The Crypts of Mastering".
- Anticlere - The Crypts of Wickfield: Corrected name of location from "THe Crypts of Wickfield" to "The Crypts of Wickfield".
- Anticlere - The Crypts of Wicksley: Corrected name of location from "THe Crypts of Wicksley" to "The Crypts of Wicksley".
- Antiphyllos - The Crypts of Fhiv: Corrected name of location from "THe Crypts of Fhiv" to "The Crypts of Fhiv".
- Bhoriane - The Crypts of Greenwing: Corrected name of location from "THe Crypts of Greenwing" to "The Crypts of Greenwing".
- Bhoriane - The Crypts of Woodford: Corrected name of location from "THe Crypts of Woodford" to "The Crypts of Woodford".
- Daenia - The Crypts of Mastersley: Corrected name of location from "THe Crypts of Mastersley" to "The Crypts of Mastersley".
- Daggerfall - The Crypts of Buckingsmith: Corrected name of location from "THe Crypts of Buckingsmith" to "The Crypts of Buckingsmith".
- Daggerfall - The Crypts of Greenham: Corrected name of location from "THe Crypts of Greenham" to "The Crypts of Greenham".
- Daggerfall - The Crypts of Mastersmith: Corrected name of location from "THe Crypts of Mastersmith" to "The Crypts of Mastersmith".
- Daggerfall - The Crypts of Moorhart: Corrected name of location from "THe Crypts of Moorhart" to "The Crypts of Moorhart".
- Daggerfall - The Crypts of Wickfield: Corrected name of location from "THe Crypts of Wickfield" to "The Crypts of Wickfield".
- Daggerfall - The Crypts of Yeomham: Corrected name of location from "THe Crypts of Yeomham" to "The Crypts of Yeomham".
- Daggerfall - The Crypts of Yeomhouse: Corrected name of location from "THe Crypts of Yeomhouse" to "The Crypts of Yeomhouse".
- Dragontail Mountains - The Crypts of F'aghtan: Corrected name of location from "THe Crypts of F'aghtan" to "The Crypts of F'aghtan".
- Dragontail Mountains - The Crypts of Khigte: Corrected name of location from "THe Crypts of Khigte" to "The Crypts of Khigte".
- Dragontail Mountains - The Crypts of Rlertim: Corrected name of location from "THe Crypts of Rlertim" to "The Crypts of Rlertim".
- Dragontail Mountains - The Crypts of Sish: Corrected name of location from "THe Crypts of Sish" to "The Crypts of Sish".
- Dwynnen - The Crypts of Buckingsmith: Corrected name of location from "THe Crypts of Buckingsmith" to "The Crypts of Buckingsmith".
- Isle of Balfiera - The Crypts of Mastersmith: Corrected name of location from "THe Crypts of Mastersmith" to "The Crypts of Mastersmith".
- Various: Corrected the Building data for all locations that used LIBRAL03.RMB to fix a house that was mislabelled as a Bookseller. This stops NPCs from giving the player directions to this non-existent bookstore.
- Models:
- All: Fixed issue with dungeon models that were causing them to use the wrong textures depending on what the Dungeon Textures setting was set to.
- 41102: Retextured brown faces with wood textures, added missing faces and removed excess vertices.
- 41110: Retextured brown faces with wood textures, added missing faces and removed excess vertices.
- 43137: Closed numerous holes in the mausoleum's model and removed excess vertices.
- 43139: Closed numerous holes in the mausoleum's model and removed excess vertices.
- 43141: Closed numerous holes in the mausoleum's model and removed excess vertices.
- 43509: Retextured pink face and removed excess vertices.
- 63105: Corrected floor's UV mapping and removed excess vertices.
- 80002: Created a modified copy of door model 9004 to facilitate door position and texture fixes in various dungeons.
- Dungeon Block Records:
- N0000022: Corrected position, texture and sounds of door model.
- N0000023: Corrected position, texture and sounds of door model.
- W0000018: Corrected position, texture and sounds of door model.
- Map Block Records:
- All: Due to the engine being coded so that Map Block overrides overwrite any changes made by Building overrides, as many of my previous fixes as possible have been moved into Building Overrides. Those that can't have been packaged into a separate "MBR Fixes" addon to the main mod.
- CASTAA08: Corrected the block's Automap which had the castle's outline painted completely wrong.
- CLOTAS00: Corrected position of a door and faction data for house's owner.
- FIGHAA02: Corrected faction data for house's owner.
- GENRAM02: Corrected faction data for house's owner, moved chairs and fireplace that were obstructing passage through room and corrected positioning of ladder.
- MAGEAA03: Corrected faction data for house's owner, moved chairs and fireplace that were obstructing passage through room and corrected positioning of ladder.
- MAGEAA13: Corrected faction data for house's owner.
- PAWNAL00: Corrected faction data for house's owner, moved chairs and fireplace that were obstructing passage through room and corrected positioning of ladder.
- RESIAL09: Corrected faction data for house's owner, moved chairs and fireplace that were obstructing passage through room and corrected positioning of ladder.
- RESIAS07: Corrected faction data for house's owner, moved chairs and fireplace that were obstructing passage through room and corrected positioning of ladder.
- THIEAL00: Corrected faction data for house's owner, moved chairs and fireplace that were obstructing passage through room and corrected positioning of ladder.
- TVRNAS08: Corrected faction data for house's owner, moved chairs and fireplace that were obstructing passage through room and corrected positioning of ladder.
2021.01.31
- Models:
- 749: Closed holes on the ends of the hedge pieces.
- 750: Closed holes on the ends of the hedge pieces and removed excess vertices.
- 9003: Reverted position changes made to model as this caused issues and wasn't strictly a bug.
- 9004: Reverted position changes made to model as this caused issues and wasn't strictly a bug.
- 43121: Closed two holes in the grave marker's cross pieces and removed excess vertices.
- 43123: Closed two holes in the grave marker's cross pieces and removed excess vertices.
- 43124: Closed two holes in the grave marker's cross pieces and removed excess vertices.
- 43138: Closed numerous holes in the mausoleum's model and removed excess vertices.
- 43140: Closed numerous holes in the mausoleum's model and removed excess vertices.
- 43801: Closed numerous holes in the mausoleum's model and removed excess vertices.
- Map Block Records:
- GRVEAL36: Moved some hedge models around to fix Z-buffer fighting. Moved some tombstones and additional hedges that needed to move thanks to the aforementioned change.
- MAGEBA00: Reverted many of my door position changes for models 9003 and 9004 due to model changes being reverted.
- TEMPAAF0: Moved misaligned ceiling to it's proper place.
2021.01.22
- Models:
- 9000: Expanded door to fill gaps between it and doorway, applied wood texture to edges and reduced vertex count.
- 9003: Applied wood texture to the door's edges, expanded model to fill gaps between the door and it's frame, raised the door so that it isn't half-sunk into the ground and removed excess vertices.
- 9004: Temporarily switched off the Dungeon Texture Table setting due to a bug in DFU.
- 13200: Corrected the height of the 2 doorways' lintels and removed excess vertices.
- 34200: Corrected the height of the 2 doorways' lintels and removed excess vertices.
- 41822: Added a missing face to the crate's underside and removed excess vertices.
- 41834: Added a missing face to the crate's underside and removed excess vertices.
- 60107: Fixed cave corridor piece clipping into neighbouring blocks in some dungeons and removed excess vertices.
- 67028: Reduced gradient of incline to allow descending without triggering rappel mode and reduced vertex count.
- 80001: Created a modified copy of door model 55004 to facilitate door rotation fix in S0000160.RDB.
- Dungeon Block Records:
- N0000046: Deleted unusable switch that encroached into other blocks.
- N0000052: Moved switch lever that was hovering in the air back into it's casing.
- N0000065: Repositioned door that didn't fit properly in it's doorway.
- N0000077: Moved torch that was floating in the middle of a coorridor against a wall.
- S0000160: Corrected rotation of the right side magically locked door to make it no longer upside down.
- S0000180: Corrected data for 4 switches on a pillar to ensure their levers rotated downwards instead of to the left.
- Map Block Records:
- All: Added missing door model info that a bug in DFU excluded when I first generated the files.
- BOOKAL01: Moved book store sign from next to a house to next to a book store.
- FIGHBL00: Corrected BuildingType that incorrectly labelled the Fighter's Guild as a Temple. Also fixed the same issue in the 22 locations that inherited their BuildingType from this block.
- GENRGM00: In a house, removed model 31000 from the list of placed models. This was obstructing a stairway, preventing anyone on the 2nd floor from going downstairs. In the tavern, also removed a room's door that was on top of another door and repositioned some beds that obstructed doorways.
- MAGEBA00: Fixed some badly positioned doors, partly the result of my changes to models 9003 and 9004.
- PAWNGM00: Replaced a room model piece that was creating a gap in one wall with another model that did not have this gap.
2021.01.09
- Models:
- 239: Applied wood texture to the roof's edges.
- 9004: Applied wood texture to the door's edges, expanded model to fill gaps between the door and it's frame and raised the door so that it isn't half-sunk into the ground.
- 41128: Applied wood texture to the counter's edges, closed hole in back of model and removed excess vertices.
- 41206: Applied tree ring texture to 3 of the post's ends, closed holes in 3 other post ends and removed excess vertices.
- 41207: Applied tree ring texture to 1 of the post's ends, closed holes in 5 other post ends and removed excess vertices.
- 41208: Applied tree ring texture to 3 of the post's ends, closed holes in 3 other post ends and removed excess vertices.
- 41402: Applied wood texture to various faces missing one, closed numerous holes in the model and removed excess vertices.
- 41500: Applied texture to both sides of the boat's model (previously missing on interior side).
- 41902: Extended model to close gaps between pillar and the objects it supports and is anchored to. Also removed excess vertices.
- 54001: Applied wood texture to the trapdoor's edges and applied trapdoor texture to underside.
- 55000: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55001: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55002: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55003: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55004: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55005: Applied wood texture to the door's edges, closed hole in the door's bottom edge and expanded model to fill gaps between the door and it's frame.
- 55006: Applied stone texture to the door's edges, closed hole in the door's bottom edge and removed excess vertices.
- 55007: Applied stone texture to the door's edges, closed hole in the door's bottom edge and removed excess vertices.
- 55011: Applied stone texture to the door's edges and closed hole in the door's bottom edge.
- 55012: Applied stone texture to the door's edges and closed hole in the door's bottom edge.
- 55028: Applied stone texture to the door's edges and closed hole in the door's bottom edge.
- 56000: Applied stone texture to steps and closed gaps between steps + lower landing and the room's walls.
- 56002: Applied stone and ceiling textures to the upper landing's side and bottom, respectively. Also closed gaps between this model and the room's walls.
- 56008: Switched doorway's texture from stone to wood and removed excess vertices.
- 56300: Closed gaps between steps + lower landing and the room's walls.
- 56301: Closed gaps between steps and the room's walls.
- 56304: Switched upper landing's underside' pink texture with a proper ceiling texture.
- 58008: Widened steps to close holes between them and staircase's walls. Also moved steps forward slightly to stop character's heads from bumping lower doorway's lintel and fixed lower landing's UV mapping.
- 58009: Widened steps to close holes between them and staircase's walls.
- 58033: Fixed Z-buffer fighting in doorway and removed excess vertices.
- 58036: Fixed Z-buffer fighting in doorway and removed excess vertices.
- 58043: Closed gaps between this model and the room's walls. Also fixed floor's UV mapping.
- 58045: Closed gaps between this model and the room's walls. Also removed excess vertices.
- 58049: Fixed Z-buffer fighting in doorway.
- 58050: Widened steps to close holes between them and staircase's walls. Also fixed Z-buffer fighting in doorway.
- 58055: Closed gaps between the bottom of this model and any models it rests on.
- 59004: Closed gaps between this model and the room's walls. Also widened steps to close holes between them and staircase's walls.
- 59007: Widened steps to close holes between them and staircase's walls.
- 59011: Widened steps to close holes between them and staircase's walls. Also removed extraneous ceiling pieces.
- 59012: Widened steps to close holes between them and staircase's walls.
- 59013: Widened steps to close holes between them and staircase's walls. Also removed extraneous ceiling pieces.
- 59017: Widened steps to close holes between them and staircase's walls.
- 60110: Elevated floor to stop it clipping into ceiling of model 60106 in some dungeons. Also closed a gap that forms between one end and neighbouring models, improved wall's UV mapping and removed excess vertices.
- 60606: Closed holes between bars, spikes and trusses. Also closed holes on the sides of the trusses and removed excess vertices.
- 61004: Closed 2 large gaps and numerous microscopic gaps between the ends of this model and neighbouring models.
- 61017: Widened steps to close holes between them and staircase's walls. Also improved the walls' UV mapping and removed excess vertices.
- 61018: Widened steps to close holes between them and staircase's walls.
- 61025: Applied stone texture to the wall's edges, expanded to fill gaps between movable wall and neighbouring static walls, closed hole in the wall's bottom edge and removed excess vertices.
- 61118: Widened steps to close holes between them and staircase's walls. Also removed excess vertices.
- 61218: Widened steps to close holes between them and staircase's walls. Also improved the walls' UV mapping and removed excess vertices.
- 62319: Applied tree ring texture to ends of beams and removed excess vertices.
- 63005: Fixed floor's UV mapping.
- 63022: Closed gaps between pillars and their ceiling + floor. Also removed excess vertices.
- 63026: Widened steps to close holes between them and staircase's walls. Also removed excess vertices.
- 63234: Closed gaps between the ends of this model and neighbouring models.
- 63243: Fixed floor's UV mapping and removed excess vertices.
- 67025: Widened steps to close holes between them and staircase's walls.
- 67219: Fixed floor's UV mapping and removed excess vertices.
- 67313: Removed the overhand this model creates with model 58020, fixed ceiling's UV mapping and removed excess vertices.
- 70809: Applied stone texture to the walls' edges that had a solid brown texture, applied wood texture to doorways, fixed floor's UV mapping and removed excess vertices. Also, closed gaps between ceiling and it's trusses.
- 71101: Corrected the height of the 2 doorways' lintels and removed excess vertices.
- 74009: Closed gaps between pillar's caps and it's base + ceiling. Also removed excess vertices.
- Dungeon Block Records:
- N0000005: Grounded the following objects that were floating: 8 freestanding torches, 4 beds, 4 bookshelves, 1 torture table, 3 altars, 1 sarcophagus, 4 crates and 2 statues. Also moved 1 statue that was hanging over an edge back onto it and corrected position of brickwall to close gaps between the wall and the doorway it blocks.
- N0000027: Corrected rotation of corridor corner piece to close gaps between it and neighbouring models.
- N0000040: Lowered staircase model that was positioned too high.
- N0000074: Grounded torture table and sarcophagus that were floating. Also moved dungeon entrance from the middle of the corridor to against the wall.
- N0000075: Grounded 3 torture tables that were floating.
- N0000090: Repositioned 7 fence models to close gaps and fix Z-buffer fighting.
- S0000160: Repositioned the 2 magically locked doors to close gaps and fix Z-buffer fighting.
- W0000005: Repositioned 90° short stone wall to stop it clipping with stairs nearby.
- Map Block Records:
- ALCHAM01: Fixed a General Store that couldn't buy or sell anything by assigning a static NPC to the Merchant faction and adding General Store shelves. Also grounded some floating objects, moved dining room furniture to make space for the shelves and moved a fence to close gap between it and the connected wall.
- ARMRAM00: Moved a pillar that was hanging off the side of a building.
- ARMRAM03: Fixed a Weaponsmith that was mislabelled as a house, preventing it from offering services. Also painted Automap image for Weaponsmith orange and moved corner counter in Inn that wasn't against the wall.
- CUSTAA02: Removed model 31000 from the list of placed models. This was obstructing a stairway, preventing anyone on the 2nd floor from going downstairs.
- GEMSAL03: Changed Automap image for a jewelry store from brown to orange. Also added a jewellery store sign near the same store's door.
- KRAVAL00: Changed Automap image for the Guild Hall of "The Order of the Raven" from brown to blue.
- LIBRAL03: Fixed a house that was mislabelled as a Bookseller, causing it to offer services it shouldn't. Also painted Automap image for the house brown.
- MAGEAA10: Removed model 3230 from the list of placed models. This was on top of a piece of wall causing Z-buffer fighting. Also filled a notch in the Mages Guild's automap image.
- RESIBM01: Removed model 31000 from the list of placed models. This was obstructing a stairway, preventing anyone on the 2nd floor from going downstairs.
- TVRNAM00: Fixed a Tavern that was mislabelled as a house, preventing it from offering services. Also painted Automap image for Tavern green and gave it a new NameSeed to prevent it from getting the same name as the other Tavern in this block.
- TVRNAM03: Removed a line of green pixels from the Automap.
- WALLAA08: Corrected FactionId that incorrectly assigned one of the Gatehouse's rooms to the Zen faction. Also fixed the same issue in all 410 locations that inherited their FactionId from this block.
- WEAPAL02: Moved ceiling and floor models in one Weaponsmith to close massive gaps between them and the building's walls.